

The job system is the crux of the game, which breeds tons of development options and strategies. I won't bother breaking down the mechanics of the original game in-depth it's a tried and test SPRG formula that works. The addition of more story also resulted in some additional quests and story missions. The narrative, in particular, is made all the more compelling thanks to some new cel-shaded cutscenes led by series artist Akihiko Yoshida that serve to add even more cinematic flair to the title and flesh out some of the more obscure bits of story from the original. The finely-tuned balance between units, equipment, skills, and jobs, the challenging difficulty that really promotes strategy over raw power, the compelling medieval narrative, and the gorgeous art style still hold up well today. Even despite the advent of Disgaea and other new entries with innovations aplenty, Tactics remains one of the best strategy RPGs ever made. However, it's impossible to deny the fact that much of what makes the title good stems directly from the Square's early Final Fantasy entry into the genre.

The new classes, expanded story, cell-shaded cutscenes, and multiplayer options make this not only one of Square's best remakes, but one of the best PSP games to date.Ī lot of attention has been given to Level5's J'eanne D'Arc, a compelling strategy RPG with a well-told story. Not only is Final Fantasy Tactics: The War of the Lions a beautiful remake of the original masterpiece, it's actually-and I say this with full confidence-better than the original. And while that may still hold true in most cases, the recently-released PSP remake of Final Fantasy Tactics is certainly the exception that breaks the rule. Ever since the introduction of the first anthology set, the company started down a path of offshoots and remakes and seemed hell-bent on cashing in on previous glory time and time again. I've often criticized Square-Enix for going rather remake-heavy in recent years.
